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How chess pieces move

Alexey Mudry · updated September 12, 2026
Chess has six different pieces, and each one moves by its own rule. Learning them takes ten minutes: four pieces out of six move along lines, one jumps, and only the pawn moves one way and captures another. Below are all six with diagrams, and each has its own page after that. Where they stand before the first move - chess board setup.

All six pieces in one table

PieceHow it movesSquares from centreFrom the edge
Kingone square in any direction83
Queenalong lines and diagonals, any distance2721
Rookalong files and ranks1414
Bishopdiagonals only137
Knightin an L, jumping over pieces82
Pawnone square forward, two from the start22

The last two columns show how many squares a piece controls on an empty board, standing in the centre and at the edge. These numbers are worth remembering: they explain why openings aim at the centre. A knight in the centre hits eight squares and from a corner only two, so in the corner it loses three quarters of its strength. A rook does not care at all: fourteen squares from anywhere.

Four pieces move along lines

Rook, bishop, queen and king travel in the same directions and differ only in range and in which directions they use. The rook goes along files and ranks, the bishop along diagonals, the queen does both, and the king also goes any way but exactly one square.

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A queen on d4 controls 27 squares: it is a rook and a bishop in one piece. That is more than a third of the board.

None of these pieces jumps over another. The first piece in the way stops the movement: an enemy piece can be captured by taking its square, a friendly one simply ends the line.

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The same queen, but four of its own pawns have closed every diagonal: 14 squares left instead of 27.

The knight is the only piece that jumps

The knight moves in an L: two squares along one line and one to the side. Pieces in between do not matter - it does not travel through them, it lands straight on the target square. That is why you can move knights from the very first move, while every pawn is still at home.

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Starting position: the knight on g1 can already go to f3 or h3, although a wall of its own pawns stands in front.

Beginners miss the second property for a while: a knight always lands on a square of the other colour. From a light square to a dark one, from dark to light, every single time. One consequence is that a knight can never undo its move in one go.

The pawn moves one way and captures another

This is the only piece whose move and capture point in different directions. It moves forward but does not capture forward; it captures diagonally but may not move there. Hence the most common beginner mistake: trying to take a piece standing directly in front of a pawn. That piece is not capturable - it is simply a roadblock.

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The pawn on e4: forward to e5 is a move, d5 and f5 are captures. Three options in total.

A pawn never moves or captures backwards. In exchange it has two moves nobody else has: from its starting square it may step two squares at once, and on reaching the last rank it must promote to another piece. Details are on how the pawn moves.

What no piece may do

  • Land on a square held by its own side. Swapping places with your own piece is not allowed either - castling is the single exception, and it is one pre-defined move.
  • Capture its own piece. Only enemy pieces can be taken.
  • Leave its own king under attack. This rule overrides all the others: if your king ends up attacked after the move, the move is illegal, even when the piece moves exactly as its rule allows.
  • Pass through a piece - except the knight, which does not pass through anything, it jumps.
  • Skip a turn. Moving is compulsory. When there is no legal move and no check, the game is an immediate draw - that is stalemate.
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Circles are where the white king may go. Three squares are marked in red: they are forbidden, because the black king covers them.

Special moves

Three moves do not follow from the rules of individual pieces, and they are worth knowing early - otherwise arguments start at the board.

  • Castling - king and rook move as one: how castling works.
  • En passant - a pawn captures an enemy pawn that has just jumped past the square it attacks.
  • Promotion - a pawn reaching the far side becomes a queen, rook, bishop or knight, whichever the player chooses.

All three are covered on their own pages: the first under castling, the other two under pawn moves.

What to do once you know the moves

Knowing how the pieces move is not yet playing, but it is already enough for a first game: the rules only add check, mate and draws on top. A sensible order looks like this.

  1. 1. Set the pieces up and check yourself - board setup.
  2. 2. Read about check, mate and draws - rules of chess.
  3. 3. Learn to finish a game - basic checkmates.
  4. 4. Look at first moves - openings for White and for Black.

The quickest way to get a feel for it is the board editor: put one piece on an empty board, pick it up, and you see every square it reaches.

Play your first game with people

The moves take an evening to learn, and a live opponent is far more interesting than a program. People who have never held the pieces sit down at Vibe Chess evenings too: the rules are explained before the start.

Common questions about piece moves

How do chess pieces move, in short?

The king moves one square in any direction. The queen moves along lines and diagonals any distance. The rook uses files and ranks, the bishop only diagonals. The knight moves in an L and jumps over pieces. The pawn goes one square forward, two from its starting square, and captures diagonally.

Which chess piece is the strongest?

The queen: from the centre of an empty board it controls 27 squares, more than a third of the board. Then come the rook, the bishop and the knight, and the pawn is the weakest. The king is outside that list - it can never be traded, so it has no value in pawns.

Which piece can jump over others?

Only the knight. Every other piece stops at the first piece in its way: an enemy piece can be captured, a friendly one blocks the line. In castling the rook passes the king's square, but that is a separate move, not a jump.

Do all pieces capture the way they move?

All of them except the pawn. A pawn moves forward and captures diagonally, and it cannot take a piece standing directly in front of it. For the other pieces a capture is an ordinary move onto a square occupied by an enemy piece.

Can you skip a move in chess?

No. Moving is compulsory, and sometimes that works against you. If there is no legal move while your king is not in check, the game ends immediately in a draw - that is stalemate.

Can pieces move backwards?

All of them except the pawn. King, queen, rook, bishop and knight move in any direction, including back towards their own side. The pawn only moves forward and never captures backwards.

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Full overview

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The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.

What to read next

Piece by piece - king, queen, rook, bishop, knight, pawn. Nearby - the chess board, setting the pieces up, castling, glossary.

Alexey Mudry
Alexey Mudry · hosted 15 Vibe Chess events

At the board since childhood: hazy about his rating, precise about every rook he has blundered. Counts an evening as a good one if the opponent stayed to talk afterwards instead of rushing off to check with an engine. Message →