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Chess openings for Black: what to play against the first move

As Black the opening begins with somebody else's move: first 1.e4 or 1.d4, and only then your choice. Collected here are the defences and countergambits for the second player - the Sicilian, the French, the Caro-Kann, the Slav, the King's Indian and others, each with a walkthrough on the board.

Why Black needs two openings rather than one

Black does not choose the first move, only the reply. Which means preparing for two different worlds at once: 1.e4 with its open files and quick piece play, and 1.d4 with its closed centre and long manoeuvring. That is the main difference from preparing as White, where a single first move is enough.

The second difference is the goal. White fights to keep the initiative; Black fights to seize it or to equalise. Hence two kinds of repertoire - the counter-attacking one (Sicilian, King's Indian, Benko Gambit) and the solid one (Caro-Kann, Slav, Berlin Defence). Both work; it is a question of temperament.

In practice it helps far more to have a scheme you can play almost every game than ten variations for every occasion. A scheme produces recognisable positions, and recognisable positions come with ready-made plans instead of calculating from scratch on every move.

Open games for Black (1.e4 e5)

Semi-open games for Black (1.e4)

Closed and Indian openings for Black (1.d4, 1.c4)

Flank openings for Black

How to learn an opening as Black

  1. 1Cover 1.e4 first, then 1.d4Do not try to take it all in at once. Pick one reply to whichever first move your opponents play most and stay with it until the positions become familiar.
  2. 2Go through the main line on the boardPlay it out move by move: which squares the pieces take, where the pawn break is, which wing the fight is about. Plans matter more than variations.
  3. 3Work out separately what to do against aggressionAt club level White often goes for early attacks and gambits. Knowing how to blunt a lunge is worth more than remembering move fifteen of the main line.
  4. 4Learn the typical structure, not the move orderMany of Black's openings boil down to a single pawn structure. Understand it and you will play well even when the move order is unfamiliar.
  5. 5Go back over your games afterwardsMark the move where your preparation ended and find a plan for that position. That way the repertoire grows out of real problems rather than out of a book.

Common opening mistakes as Black

  • Playing purely reactively: copying the opponent's moves instead of following a plan of your own means the initiative never changes hands.
  • Bringing the queen out early for counterplay: White develops with tempo by attacking her.
  • Weakening the pawns around the king before castling, especially with ...h6 and ...g5 in open positions.
  • Grabbing a gambit pawn and clinging to it while three tempi behind in development.
  • Keeping only sharp openings in the repertoire: if the opponent knows the line better, the game is over by move ten.

Common questions

Which opening is best for a beginner as Black?

Against 1.e4, the Caro-Kann: a sound structure, clear plans and few early tactical blows. Against 1.d4, the Slav for the same reasons. That pair covers nearly every game and requires no memorising of long lines.

How many openings do I need as Black?

Two at minimum: one against 1.e4 and one against 1.d4. That lasts a long time. A third is worth adding when a particular set-up from your opponents keeps putting you in an awkward position.

Is it true that Black plays for a draw?

No. Black's task in the opening is to equalise, but equalising here means getting a game of your own, not defending passively. The Sicilian, the King's Indian and the Benko Gambit are all played for the initiative and for the win.

What do I do if White plays a rare first move?

Develop by general principles: take the centre with pawns, bring out the minor pieces, castle. Against 1.b3, 1.f4 and openings like them, specific knowledge is barely needed - sensible play is enough.

What is the difference between a defence and a countergambit?

A defence aims at a sound position and equality; a countergambit aims at immediate counterplay at the cost of a pawn. The Benko Gambit and the Albin Countergambit give up material for the initiative and for open files.