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A chess activity for a corporate event: eight formats

Alexey Mudry
The main trouble with a corporate activity is not that it is boring but that it is designed for a minority. A quiz works as long as there are competitive people in the room; a dance floor as long as there are dancers; a quest as long as there are people willing to run about. Chess is usually offered as a tournament, and you land in the same trap: eight people play and the other forty stare at their phones. Below are eight chess activities that an evening is built from - one that keeps the whole room busy, including the people who last held a piece at school. Organising a tournament is covered separately in corporate chess tournaments.

How an activity differs from a tournament

A tournament is a competition with a beginning, an end and a winner. An activity is something you can join at any moment and leave whenever you like. At a corporate event the difference is fundamental: the guests have food, conversations, their bosses and the urge to step out for a smoke, and an event that requires attendance at all seven rounds breaks at the very first break.

Hence three requirements for the format, worth checking before you agree to any activity at all:

  • Entry with no experience. Being able to play must not be a condition of taking part, otherwise half the room drops out at the start.
  • A short unit. Five to seven minutes an attempt: that is how long a person will stand at a table without abandoning their group.
  • A visible shared result. A screen, a table, a cup - something that turns private attempts into a shared event.

Next come the formats that meet these requirements. You can run them one at a time or combine them into an evening's programme.

1. A puzzle sprint: the whole room plays from their phones

The format that in our experience involves the most people per unit of time. Everyone opens the app on their own phone and solves chess puzzles against the clock, from easy to hard. You start with five minutes; a correct solution adds ten seconds and a mistake takes away five. There are twenty puzzles, each harder than the last: the run ends either when the time runs out or when the puzzles do.

The results go to a shared screen. A projector in the room shows the table in real time: who has scored what, who is leading now, whose result has just pushed a colleague down. That changes everything - it is no longer twenty people solving separately but a room watching the screen and commenting.

Besides the points, every run earns a category: «sniper» for not a single mistake, «marathon runner» for reaching the furthest puzzle, «ice man» for thinking longest and solving first time, «kamikaze» for the most attempts but still getting to the end. The point is that more than just the winner comes off the screen: the person who solved the fewest but never once slipped gets their line too.

A practical detail, and the reason the format was built this way: a run happens entirely on the phone and does not depend on the internet. The Wi-Fi at a venue goes down at exactly the moment fifty people press «start» at once - so the puzzles are loaded in advance and the result travels to the server when the connection returns. For the venue that means the quality of the network stops being a risk to the evening.

How long it takes: one run is about five minutes, and the whole activity, with explaining the rules and going over the results, from twenty minutes to an hour, depending on how many rounds you want. It suits a room of any size: a hundred people solve just as easily as ten.

2. A simultaneous display

The classic format, and the one that looks most impressive: a strong player goes round the tables and plays ten to twenty people at once. The guests sit, the player walks the circle, and each of them makes their move in the few seconds while he is coming over.

Why it works at a corporate event: a player does not need to know how to play - they just need to move the pieces; losing to a professional is no disgrace by definition, while a draw or a win against a master turns into a story someone tells for years. There is a separate bonus in the spectacle: the people who did not sit down to play gather round the display.

How long it takes: an hour and a half to two hours for twenty boards. What you need: tables around the perimeter, sets of pieces and room for the player to walk between the rows.

3. A blitz tournament over several rounds

Short games of three to five minutes, a new opponent every round and a table calculated automatically. The sporting part of the evening for those who really do play - but in a format that fits into an hour rather than half a day.

The key to stopping the blitz turning into a closed club for the strong: Swiss-system pairing. It puts a beginner up against another beginner as early as round two, and instead of a thrashing the person gets an even game - how the Swiss system works.

How long it takes: five rounds at 5+3 is about an hour with the moves between tables. What you need: tables, boards and clocks or a timer on a phone - a free chess clock opens right in the browser, and there is no equipment to buy.

4. A team match between departments

Sales against development, accounting against marketing. Each team puts out four to six boards and the points add up to a combined score. It works where ordinary team building fails: people do not have to perform togetherness, they simply support their own side.

A useful detail: put on board one not the strongest player but the one who is more interesting to watch. Board one is always the centre of attention, and the mood of the whole team depends on it.

How long it takes: an hour to an hour and a half. There is more on the format in a team chess tournament.

5. Blindfold chess as a show

A master plays without looking at the board: the moves are announced aloud and the position is shown on a screen for the room. This is not so much an activity as a turn - five to ten minutes of pure astonishment, well placed between the food and the dancing, when the room's attention needs gathering into a single point.

A stronger version: the opponent is not one person but the whole room, with the moves chosen by a vote. The spectators then stop being spectators.

6. Giant chess and a photo spot

Metre-high pieces on a floor board. They are awkward to play on, and that is fine: their job is to gather people and photographs, not games. They go in the welcome area, work all evening with no host and need no explaining.

A practical tip: it is worth putting an ordinary board next to the giant one. People come over for a photograph and stay to play - but at a normal table.

7. The puzzle of the day on the screen

A background activity: a position goes up on the screen with the question «mate in two», and answers are taken all evening. It needs neither a host nor its own slot in the programme - it runs alongside everything else.

It covers the gaps well: while the tables are being laid or the equipment changed, the room has something to occupy its mind. The prize at the end of the evening is a formality; what matters is going through the solution in public.

8. A consultation game

Two teams play a single game, discussing every move out loud. Inside a team people argue, suggest and talk each other round - and that is the whole point: over the board you can see who in a department listens, who pushes through and who has the best idea but keeps quiet.

A format for small groups - up to eight people a team. Beyond that the discussion turns into a din and the game sinks.

How to put the evening's programme together

Three activities in an evening is the ceiling. More will not fit: a corporate event also has food, speeches and the informal part that most people came for in the first place.

Welcome, 30-40 min
Giant chess and ordinary boards in the arrivals area. People come over, play a game and get to know each other
After the first part, 30-40 min
The puzzle sprint: the whole room on their phones, the results on the projector. It gathers attention and warms people up
The main block, 1-1.5 hours
A simultaneous display or a blitz tournament - for those who want to play in earnest
The break between blocks
The puzzle of the day on the screen: it runs itself and needs no host
The finish, 10-15 min
The prizegiving: the tournament winners and the sprint categories. Short, but public

Working out the timing for your number of guests is in the tournament schedule, and the costing in what organising one costs.

What you need from the venue

  • A screen or a projector. The sprint, the puzzle of the day and the blindfold game need one. A large television will do - what matters is that it can be seen from anywhere in the room.
  • Tables and chairs. One table per two players. For a simultaneous display, arranged around the perimeter with a walkway inside.
  • Light. Club-style gloom and chess do not mix: the playing area needs decent light, otherwise everyone is tired by the third game.
  • Wi-Fi is desirable but not critical. The sprint works without a network too: the puzzles are on the device in advance and the results go out later.
  • A quiet corner. If there is music in the room, it is better to move the playing area into the space next door - otherwise thinking is impossible.

The equipment - boards, pieces and clocks - is usually brought by the organiser. What exactly you need and how much of it is in boards and pieces for a tournament.

Who runs it

Vibe Chess puts on a turnkey corporate chess party- from choosing the formats to suit your room and your number of guests to the host, the equipment, the arbiting and the prizegiving. We run chess evenings in bars and cafes in dozens of cities, and a corporate event is built from the same parts, only shaped to the company's brief.

The puzzle sprint with the results on a shared screen is our own development: the app hands puzzles out to the players' phones, counts the points and the categories and keeps the room's table in real time. There is nothing to install - a player opens a link and plays.

The tournament part is run in Vibe Chess app: players sign up by QR code, the pairing follows FIDE rules and the live table goes on the screen. The organiser needs neither Excel nor a separate arbiter with a laptop.

We will put an evening together for your company

We will choose the formats to suit your number of guests and your venue, bring the equipment and run the evening with a host and a prizegiving. Write to us on Telegram.

Frequently asked questions about chess activities

Which activity should I choose if almost nobody in the company plays chess?

The puzzle sprint and giant chess. In the sprint you do not need to be able to play a game - you need to find one strong move in a ready position, and the hints and the analysis go straight up on the screen. Giant chess works as a photo spot and draws in the people who never sit down at a board at all.

How many people can take part at once?

The sprint has almost no limit: everyone plays from their own phone, and a hundred players work just as well as ten. A simultaneous display takes up to twenty boards against one player, and a blitz tournament as many as fit at the tables.

What if the Wi-Fi at the venue is bad?

The sprint is ready for that: the puzzles are loaded in advance and solved on the device, and the result goes to the server when the connection comes back. The tournament part survives a dropout too - the pairing and the table stay with the organiser.

How long does a chess activity take?

The sprint is about five minutes a run, and the whole activity twenty to sixty minutes. A simultaneous display takes an hour and a half to two hours, a five-round blitz tournament about an hour, and blindfold chess five to ten minutes. It is not worth putting more than three activities into one evening.

Do players have to install anything on their phones?

No. A player opens a link or scans a QR code and plays straight away - the app works in the browser and in Telegram.

Can this be done in the office rather than in a restaurant?

Yes, and that is a common choice: a meeting room or an open-plan office after six in the evening works perfectly. You need tables, light and a screen - the organiser brings the rest.

FreeThe tournament app

How to run a tournament without being an arbiter

No arbiter skills required. The app takes over the part that usually stops people from running tournaments at all: who plays whom in each round and who finishes first.

  1. 1Creating the event takes a minute
  2. 2Open registration and drop the link into the chat
  3. 3Pairings follow FIDE rules (Dutch system, the bbpPairings engine)
  4. 4Results go in with two taps and the table recalculates instantly
  • Swiss system. works for ten players and for fifty
  • Round robin. for a small group that wants to play everyone
  • Free meetup. for those who do not need a bracket at all

More than a bot: the app, FIDE rules and a TRF report

  • The app. Besides the bot there is an app - inside Telegram and simply at playvibechess.com/app: what is on in your city, the player list, a live table, the current round, your profile and game history - everything that is awkward to read as chat messages.
  • Pairings by FIDE rules. Pairings are computed by bbpPairings, an open-source engine implementing the Dutch system: score groups, floats on an odd field, colour alternation, no rematches and no two byes in a row.
  • A TRF report. A finished tournament exports as a single file in the FIDE data exchange format - the one arbiter software and federations accept. Your profile stores the FIDE ID, national federation code, title, sex and date of birth for it.
  • Free. All of the above, with no subscriptions, paid plans or limits on the number of tournaments and players.

Full overview

Missing a feature? Message the developers

The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.

Alexey Mudry
Alexey Mudry · hosted 15 Vibe Chess events

At the board since childhood: hazy about his rating, precise about every rook he has blundered. Counts an evening as a good one if the opponent stayed to talk afterwards instead of rushing off to check with an engine. Message →