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1. Two weeks out: decisions
Five decisions that everything else follows from
- Decide on your audience: who is playing and at what level
- Estimate the number of players, at least to an order of magnitude
- Choose the system: Swiss or round robin
- Choose the time control and the number of rounds
- Set the date and the finishing time
- Find a venue and confirm the booking
- Decide who runs the tournament and rules on disputes
- Decide whether the tournament is rated
2. A week out: paperwork and the announcement
- Write the regulations: conditions, system, time control, prizes, entries
- Decide the order of the tie-break scores and write it down
- Publish the announcement: what, when, where, for whom and what it costs
- Open registration and state the entry deadline
- Collect the players' details (for rated events, their IDs)
- Arrange the prizes and print the certificates
- Agree with the venue on the time to set the room up and on the question of music
3. The day before: equipment and a reminder
- Check the number of boards: one per two players plus spares
- Check that the sets are complete, spare queens included
- Check the clocks and batteries and set the right time control
- Print the table number cards
- Print the player list and a backup paper scoresheet
- Charge the laptop and take an extension lead
- Send a reminder to everyone signed up: date, time, address
4. On the day: setting up the room
Arrive at least an hour before registration opens
- Set out the tables and chairs and check the gangways
- Lay out the boards in the starting position
- Set every clock the same way on every board
- Put out the table number cards
- Set up a registration table by the entrance
- Prepare a screen or a spot for the sheet with the pairings
- Lay out the prizes in the prizegiving area
- Check the lighting and agree on the volume of the music
5. Registration and the start
- Check off those who came and remove the no-shows
- Add anyone who turned up without signing up
- Assign the starting numbers
- Announce the rules: rounds, time control, phones, late arrivals
- Announce how places are decided when players are level on points
- Make the pairing for round one
- Announce the pairs and check that everyone has started their clock
6. Running the rounds
- Collect the results after every round
- Update the table and announce it to the players
- Make the pairing for the next round
- Settle disputes on the spot and announce the decision out loud
- Keep an eye on the time: no more than 10 minutes between rounds
- Take a break after round three
- Photograph the room, board one and the players' faces
7. Finishing
- Check the final table and the order of the placings
- Call everyone together for the prizegiving straight after the last round
- Hand out the prizes: the special categories first, then the medallists
- Take a group photograph of everyone who played
- Announce the date of the next tournament
- Send the table and the photographs out to the players
- Pack up the equipment and count the pieces and clocks
- For rated tournaments, prepare and submit the report