| Method | How | Weak spot |
|---|---|---|
| Scoresheets and signatures | both players sign both scoresheets with the result (Article 8.7) | a signed result stands, even if wrong - unless the arbiter decides otherwise |
| Going round the tables | the arbiter or a secretary collects the results from every table | at a big tournament - the main delay between rounds |
| A paper record | the result is written on the round sheet and copied into the program | two copies - two chances to make a mistake |
Hence the main delay at an amateur tournament: the next round cannot be paired until every result is in, and one person collects them.
In the app a result reaches the table by one of six paths:
| What happened | When the result is final | Why |
|---|---|---|
| A player marked their own loss | at once | nobody makes a mistake against themselves |
| A player marked a win or a draw | after 15 seconds, if the opponent does not object | the opponent is at the same board and sees the mark at once |
| The flag fell on the app's clock | at once | the clock ended the game, both were looking at the same phone |
| Checkmate or stalemate recorded by the camera | at once | the result is visible on the board |
| The arbiter entered the score | at once, final | the arbiter's decision is the last word |
| A pairing with a guest without a phone | at once | there is nobody to object |
After the game one of the players marks the result on the game card. The opponent gets the mark with two buttons - Confirm and I disagree, dispute it. Confirmed, or silent for 15 seconds - the result is accepted.



Most often the dispute is not about who won but about what happened: an illegal move, a fallen flag, a touched piece. The arbiter settles these by the rules and, if there is one, by the record of the game.
What a move record can and cannot show in a dispute: a game record as evidence.


The tournament organiser can enter the score for any pairing from their panel: a win, a draw, a no-show by one player or a double forfeit. Their score is final - it replaces the players' marks and closes the objection window. A result from a previous round can be corrected too: the current round does not move, and the correct score goes into the next pairing.

How to run a tournament in the app - the organiser's guide.
A player marks the result, the opponent confirms or stays silent for 15 seconds - and the result is accepted. Your own loss, a fallen flag on the app's clock and checkmate or stalemate by the camera are recorded at once.
15 seconds in a tournament game. For a one-on-one game outside a tournament the window is longer.
Press I disagree, dispute it: the mark is removed. Then agree at the board and mark it again, or call the arbiter.
Yes. The arbiter's score is final and replaces the players' marks. A result from a previous round can be corrected too.
By itself, once every table of the current round has closed its result.
Both players sign both scoresheets with the result. A signed result stands even if wrong, unless the arbiter decides otherwise.
Pairings are computed by bbpPairings, an open-source engine implementing the Dutch system by FIDE rules: score groups, floats on an odd field, colour alternation. Free to use.
The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.
More about results: an online tournament table, late arrival and forfeit, a game record as evidence and chessboard recognition with a camera.
At the board since childhood: hazy about his rating, precise about every rook he has blundered. Counts an evening as a good one if the opponent stayed to talk afterwards instead of rushing off to check with an engine. Message →