Vibe ChessVibe Chess

The Swiss system in a team event: how many rounds and how to pair

The Swiss system works for teams too, but the arithmetic is different: a pairing is not two players but two line-ups, and there are two kinds of points at once. What follows is the part that concerns the pairing itself: how many rounds to allow for, how match pairings are made, who plays which colour on each board, and what to do when the number of teams is odd. Scoring and tie-breaks are on the page about team tournaments.

How the team Swiss differs from the individual one

The mechanics are the same: after each round opponents are matched by the points they have, and the strong gradually meet the strong. There are three differences, and all of them affect the pairing.

  • The team is paired, not the player. The software pairs two line-ups, and inside the match the boards meet by number: first against first, second against second.
  • There are two kinds of points. Match points (2 for winning the match, 1 for a draw) and board points. Pairings are usually made on whichever has been declared primary.
  • The colour goes to the whole team. Not to each player separately: the team gets a colour on board one, and it alternates down the board numbers from there.

Because of that a team event with the same number of participants runs longer: a round is a whole match, not a single game.

How many rounds you need

A guide by number of teams. It is noticeably higher than for an individual event with the same number of participants, and the reason is below.

TeamsRoundsNote
4-6round-robin, 3-5No Swiss needed: the teams have time to play everybody
7-105The smallest sensible Swiss
11-166The usual school or company scale
17-327One day is no longer enough; you need two
33-648-9City or regional championship territory
around 20011The number of rounds played at the Chess Olympiad

Why more than in an individual event. In an individual Swiss, roughly the binary logarithm of the number of players plus a spare round is enough - the table by number of players. For teams the scale is coarser: a match is worth 2, 1 or 0, with nothing in between. In a short event several teams easily finish on the same number of match points, and the winner is decided not by the play but by a tie-break.

The practical conclusion: in a team event, allow one round more than seems enough. And if there are few teams - up to six - you do not need a Swiss at all; play a round-robin. Everybody meets everybody, and nobody argues with the result.

How match pairings are made

The order is the same as in an individual Swiss, only with teams instead of players:

  • Round one- from the starting list. Teams are sorted by average rating or by the organizer's seeding, the list is cut in half, and the top half plays the bottom: team 1 against team 9, team 2 against team 10 and so on.
  • After that - by points scored. Teams on equal match points form a group, and inside it the same half-against-half rule applies.
  • No repeats. Two teams do not meet twice in the event, even if their scores put them side by side again.
  • Colours are balanced. If a team has started with White on board one twice in a row, its next match starts with Black.

Doing this by hand stops being realistic at eight teams: holding the history of encounters, the point differences and the colour balance in your head at the same time does not work. What to pair with - a survey of the software.

Colours across the boards: how it works

The commonest point of confusion for new organizers. The colour is drawn once - for the team, not for each player.

BoardThe team drawn WhiteThe team drawn Black
1stWhiteBlack
2ndBlackWhite
3rdWhiteBlack
4thBlackWhite

In other words, the team that draws White plays White on the odd boards and Black on the even ones. With an even number of boards both teams get an equal share of White and Black inside the match - which is exactly why the number of boards is usually even.

An odd number of teams

A familiar situation: eleven teams have entered, and matches are played two by two. One team is left without an opponent every round.

  • The bye goes to a team from the bottom of the table - one that has not had a bye yet. The same team should not sit out twice in a row.
  • What the bye is worth goes into the regulations in advance. Usually match points as for a win; on board points the options differ - award nothing, or award half the boards. Do not decide this in the middle of the event.
  • Easier to avoid.With an odd number of teams, organizers often add a scratch team of spare players or an arbiters' team - and then there are no byes at all.

How the same thing works in an individual event - the bye in a Swiss tournament, and an odd number of players.

Line-ups and board order

The pairing is about teams, but the result of a match depends on who sits on which board. The rules are simple and are announced before round one.

  • The board order is fixed in advance. The team submits a list in strength order, and it cannot be shuffled during the event: otherwise the strongest player would meet the weakest opponent every time.
  • A reserve comes in at their place. If the board-two player does not turn up, the reserve comes in and the third and fourth boards move up - the order is preserved.
  • An incomplete line-up is not a forfeit of the match. The empty board is scored as a loss and the other games are played.

The mistakes that break an event

  • Not announcing which points are primary. Match points or board points - that is settled before the start. Announce it afterwards and there will always be a team for whom the choice turned out badly.
  • Too few rounds. Five rounds for twenty teams leaves several contenders on the same score, and the winner is decided by a tie-break rather than by the chess.
  • Shuffling the line-up during the event. The commonest breach at amateur events and the commonest grounds for an appeal.
  • Pairing by hand, by eye. From eight teams on, people start making mistakes: a repeated pairing here, a colour imbalance there.
  • An odd number of boards. Formally allowed, but then one team gets an extra White inside the match, and that has to be compensated across the rounds at the very least.

A team event without pairing by hand

Match pairings, colours across the boards and both scores - match points and board points - are worked out automatically. All you have to do is gather the teams and play.

Frequently asked questions about the team Swiss

How many rounds does a team Swiss need?

As a guide: 7-10 teams need 5 rounds, 11-16 teams 6, 17-32 seven, and 33-64 eight or nine. At the Chess Olympiad, with around two hundred teams, they play 11. That is more than an individual event with the same number of participants: match points come only in 2s, 1s and 0s, so ties are commoner and you need rounds in reserve.

How do you pair teams in a Swiss system?

Round one goes by the starting list: teams are sorted by average rating or seeding, the list is cut in half, and the top half plays the bottom. After that pairings are made inside groups on equal points, repeat encounters are barred, and colours are balanced across the rounds.

Who plays which colour in a team match?

The colour is drawn for the team, not the player. The team drawn White plays White on the odd boards and Black on the even ones. That is why the number of boards is usually even - then the colours split evenly inside the match.

What do you do with an odd number of teams?

One team sits out each round - usually the one lower in the table that has not had a bye yet. What it is awarded goes into the regulations in advance: as a rule match points as for a win, with several options on board points. It is simpler to add a scratch team of spare players and avoid byes altogether.

Can the board order be changed during the event?

No. The strength-order list is submitted before round one and does not change: otherwise the strongest player would face the weakest opponent every time. If a player does not turn up, the reserve comes in and everybody else moves up a board.

FreeThe tournament app

How to run a tournament without being an arbiter

No arbiter skills required. The app takes over the part that usually stops people from running tournaments at all: who plays whom in each round and who finishes first.

  1. 1Creating the event takes a minute
  2. 2Open registration and drop the link into the chat
  3. 3Pairings follow FIDE rules (Dutch system, the bbpPairings engine)
  4. 4Results go in with two taps and the table recalculates instantly
  • Swiss system. works for ten players and for fifty
  • Round robin. for a small group that wants to play everyone
  • Free meetup. for those who do not need a bracket at all

More than a bot: the app, FIDE rules and a TRF report

  • The app. Besides the bot there is an app - inside Telegram and simply at vibechess.ru/app: what is on in your city, the player list, a live table, the current round, your profile and game history - everything that is awkward to read as chat messages.
  • Pairings by FIDE rules. Pairings are computed by bbpPairings, an open-source engine implementing the Dutch system: score groups, floats on an odd field, colour alternation, no rematches and no two byes in a row.
  • A TRF report. A finished tournament exports as a single file in the FIDE data exchange format - the one arbiter software and federations accept. Your profile stores the FIDE ID, national federation code, title, sex and date of birth for it.
  • Free. All of the above, with no subscriptions, paid plans or limits on the number of tournaments and players.

Full overview

Missing a feature? Message the developers

The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.