The mechanics are the same: after each round opponents are matched by the points they have, and the strong gradually meet the strong. There are three differences, and all of them affect the pairing.
Because of that a team event with the same number of participants runs longer: a round is a whole match, not a single game.
A guide by number of teams. It is noticeably higher than for an individual event with the same number of participants, and the reason is below.
| Teams | Rounds | Note |
|---|---|---|
| 4-6 | round-robin, 3-5 | No Swiss needed: the teams have time to play everybody |
| 7-10 | 5 | The smallest sensible Swiss |
| 11-16 | 6 | The usual school or company scale |
| 17-32 | 7 | One day is no longer enough; you need two |
| 33-64 | 8-9 | City or regional championship territory |
| around 200 | 11 | The number of rounds played at the Chess Olympiad |
Why more than in an individual event. In an individual Swiss, roughly the binary logarithm of the number of players plus a spare round is enough - the table by number of players. For teams the scale is coarser: a match is worth 2, 1 or 0, with nothing in between. In a short event several teams easily finish on the same number of match points, and the winner is decided not by the play but by a tie-break.
The practical conclusion: in a team event, allow one round more than seems enough. And if there are few teams - up to six - you do not need a Swiss at all; play a round-robin. Everybody meets everybody, and nobody argues with the result.
The order is the same as in an individual Swiss, only with teams instead of players:
Doing this by hand stops being realistic at eight teams: holding the history of encounters, the point differences and the colour balance in your head at the same time does not work. What to pair with - a survey of the software.
The commonest point of confusion for new organizers. The colour is drawn once - for the team, not for each player.
| Board | The team drawn White | The team drawn Black |
|---|---|---|
| 1st | White | Black |
| 2nd | Black | White |
| 3rd | White | Black |
| 4th | Black | White |
In other words, the team that draws White plays White on the odd boards and Black on the even ones. With an even number of boards both teams get an equal share of White and Black inside the match - which is exactly why the number of boards is usually even.
A familiar situation: eleven teams have entered, and matches are played two by two. One team is left without an opponent every round.
How the same thing works in an individual event - the bye in a Swiss tournament, and an odd number of players.
The pairing is about teams, but the result of a match depends on who sits on which board. The rules are simple and are announced before round one.
As a guide: 7-10 teams need 5 rounds, 11-16 teams 6, 17-32 seven, and 33-64 eight or nine. At the Chess Olympiad, with around two hundred teams, they play 11. That is more than an individual event with the same number of participants: match points come only in 2s, 1s and 0s, so ties are commoner and you need rounds in reserve.
Round one goes by the starting list: teams are sorted by average rating or seeding, the list is cut in half, and the top half plays the bottom. After that pairings are made inside groups on equal points, repeat encounters are barred, and colours are balanced across the rounds.
The colour is drawn for the team, not the player. The team drawn White plays White on the odd boards and Black on the even ones. That is why the number of boards is usually even - then the colours split evenly inside the match.
One team sits out each round - usually the one lower in the table that has not had a bye yet. What it is awarded goes into the regulations in advance: as a rule match points as for a win, with several options on board points. It is simpler to add a scratch team of spare players and avoid byes altogether.
No. The strength-order list is submitted before round one and does not change: otherwise the strongest player would face the weakest opponent every time. If a player does not turn up, the reserve comes in and everybody else moves up a board.
No arbiter skills required. The app takes over the part that usually stops people from running tournaments at all: who plays whom in each round and who finishes first.
The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.
Teams - team tournaments: line-ups and scoring, the Scheveningen system. The Swiss - how many rounds, Swiss or round-robin. Tools - a survey of the software.