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The core rule: everyone plays for themselves, from their own profile and without outside help, and enters the real result of the game. This applies to an over-the-board tournament, a meetup in a café and the training games in the app alike.
These rules add to the terms of use and spell out in detail what is said there in one line: what counts as unfair play, who checks it and how, and what happens if the rules are broken.
During a game, a participant:
A quick draw is not a breach in itself if it was offered and accepted under the rules. In an arena a draw within the first ten moves on the app's clock scores no points - that is how the format works, not a penalty.
At their own event, the Organiser may:
The Administration may also:
The measure is chosen taking into account what exactly happened, how it affected the outcome, whether there were earlier breaches and whether the participant tried to hide it. If a result is changed, the following places move up the table; what happens to a prize is decided by the Organiser under the rules of their event.
If there is not enough data to establish a breach on reasonable grounds, the result stands.