Both numbers are fixed the moment you know the field, which is the system's main practical advantage: the whole schedule is known before the first move.
| Players | Rounds | Total games |
|---|---|---|
| 4 | 3 | 6 |
| 6 | 5 | 15 |
| 8 | 7 | 28 |
| 10 | 9 | 45 |
| 12 | 11 | 66 |
| 5 (odd) | 5 | 10 |
With an even field: N − 1 rounds. With an odd field: N rounds, because somebody sits out each time - the empty place in the schedule acts as a virtual opponent - how byes work.
Total games are N × (N − 1) / 2. That number grows fast, and it is what limits the format: twelve players is sixty-six games, which is a weekend rather than an evening.
Nobody works out a round robin by hand. The pairings follow a standard rotation - one player stays in place while the rest revolve - and the resulting tables have been published for over a century.
A consequence worth using: because the schedule is known, you can print it, hand it out and let players see exactly when they play - something a Swiss can never offer.
In a round robin the pairings are fixed, so the only freedom left is colour - and the standard tables handle it.
Points first, as everywhere. What differs is the tie-break - and using the wrong one here is a common and consequential error.
Buchholz does not work in a round robin
Everyone plays the same opponents, so the sum of opponents' scores equals the total of all scores minus your own. That makes it lower for the leaders - the coefficient is not merely useless here, it is inverted.
The correct tie-break for a round robin is Sonneborn-Berger: the sum of the scores of opponents you beat, plus half the scores of those you drew with. It weights your points by whom you took them from - how it is calculated.
After that: direct encounter between the tied players, then number of wins. State the order in the regulations before the event - tie-breaks generally.
| Round robin | Swiss | |
|---|---|---|
| Field size | up to about 12 | any, and better the larger it is |
| Fairness | maximal - everyone plays everyone | high, but opponents differ |
| Schedule | known in advance | each round paired after the last |
| Mixed strength | beginners lose every game | quickly find their own level |
| Length | grows steeply with the field | you choose the number of rounds |
The practical rule: under twelve players, round robin; above that, Swiss. And there is a case organizers underuse - a turnout half the size you expected. Switching to a round robin on the spot turns a thin evening into a proper tournament - choosing between them.
With an even number of players, N − 1 rounds; with an odd number, N rounds, with one player free each round. Eight players, for example, play seven rounds, and seven players play seven rounds with each sitting one out in turn.
The standard schedule scheme for a round robin: it sets who plays whom in each round and with which colour. Number one stays fixed and the rest rotate. Because of it a round robin needs no pairing - the schedule is known in advance.
Up to 8-10 people is the sweet spot. The number of games grows as N × (N − 1) / 2, so with twelve players the event already takes two days, and with sixteen a week.
The main tie-break for round robins is the Sonneborn-Berger score: the sum of the scores of the players you beat plus half the scores of those you drew with. After that come the direct encounter and the number of wins. Buchholz is not used in round robins.
No. The schedule comes from a Berger table and the points are added up by hand. Software is useful for calculating the tie-breaks automatically and producing a tidy table, but unlike in a Swiss it is not compulsory.
The tournament is played over N rounds with one player free each round - decided by the same Berger table. If you can, it is better to add or drop a player: with an even field the schedule is smoother and the colours work out better.
The Vibe Chess app opens from a link and needs no installation. Setting up a tournament takes a minute: pick the system, set the date, the venue and the time control - the app handles the rest.
The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.
Systems - Berger tables, double round robin, choosing a system, knockout.
At the board since childhood: hazy about his rating, precise about every rook he has blundered. Counts an evening as a good one if the opponent stayed to talk afterwards instead of rushing off to check with an engine. Message →