Everything doubles. Which sounds obvious until you count the evenings it takes.
| Players | Rounds | Total games |
|---|---|---|
| 4 | 6 | 12 |
| 6 | 10 | 30 |
| 8 | 14 | 56 |
| 10 | 18 | 90 |
| 12 | 22 | 132 |
The formula is 2 × (N − 1) rounds and N × (N − 1) games. With an odd field it is 2N rounds, since somebody sits out in each cycle - the single round robin.
The practical ceiling for an amateur event is six players: ten rounds is two or three club evenings, which people will actually attend. Eight players at fourteen rounds is already a month of Tuesdays.
That last point explains most of the format's existence at professional level: it is the smallest field that produces a valid norm event.
The second cycle is the first one repeated with colours reversed. There is nothing to generate twice - the standard tables cover it.
Spread over several weeks, the natural division is one cycle per block: a first half and a second half, with the standings published in between - schedule arithmetic.
Which is most of the time. The alternatives, in the order worth considering them:
The choice is really about field size: which system to use.
For a club with six to eight regulars and a free evening each week, the double round robin makes an excellent championship: everybody plays everybody twice, the standings stay live for weeks, and nobody can argue with the result - keeping people coming back.
Sonneborn-Berger, as in any round robin - Buchholz is meaningless when everybody has the same opponents. Direct encounter works well as the next criterion here, because it is a two-game mini-match rather than a single result.
Withdrawals. Over two cycles somebody will disappear, and half a table of unplayed games distorts every coefficient. Confirm availability for both halves before the start, and write the rule for unplayed games into the regulations.
A round-robin tournament in which every player meets every other one twice: once with White and once with Black. The number of rounds doubles - 2 × (N − 1) with an even field - and the number of games is N × (N − 1).
The main reason is equality of colours: in a single cycle somebody gets an extra game with White. Beyond that, a second cycle reduces the influence of luck, gives twice as many games for rating and title norms, and makes the finish more interesting.
In practice up to 6-8 people. Eight players means 14 rounds and 56 games, that is, two or three days. For larger fields a double round robin turns into a club championship lasting weeks.
By repeating the Berger table with the colours reversed. FIDE recommends swapping the last two rounds of the first cycle so that nobody plays three games in a row with the same colour at the junction.
A single round robin with a shorter time control, or a Swiss with more rounds. Both give the players the same number of games in far less time.
Pairings are computed by bbpPairings, an open-source engine implementing the Dutch system by FIDE rules: score groups, floats on an odd field, colour alternation. Free to use.
The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.
Systems - round robin, Berger tables, choosing a system, performance rating.
At the board since childhood: hazy about his rating, precise about every rook he has blundered. Counts an evening as a good one if the opponent stayed to talk afterwards instead of rushing off to check with an engine. Message →