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Legal's Mate: the queen sacrifice explained move by move

Alexey Mudry · updated August 25, 2026
Legal's Mate is an eighteenth-century trap in which White gives up the queen and delivers mate with knight, knight and bishop. It still catches people for one reason: the move that loses is the most natural-looking move on the board - taking a free queen. Here is the line move by move, and what is really going on.

The whole line

1.e4 e5 2.Nf3 Nc6 3.Bc4 d6 4.Nc3 Bg4 5.Nxe5! Bxd1?? 6.Bxf7+ Ke7 7.Nd5#

Seven moves. Below: why White's fifth move works, why Black's fifth move loses, and what should have been played instead.

Step 1: a pin that is not really a pin

After 4...Bg4 the black bishop attacks the knight on f3, and behind that knight stands the white queen. This is a pin: moving the knight appears to hang the queen.

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The bishop on g4 lines up on the knight on f3 with the queen on d1 behind it. Black assumes the knight is nailed down.

The key word is «appears». A pin against the queen is not absolute: the queen is not the king, and she can be given up when you get more in return. The whole trap rests on missing that.

Step 2: 5.Nxe5 - the offer

White breaks the pin in the bluntest way possible: the knight leaves f3, taking the e5 pawn on the way and attacking both the bishop on g4 and the knight on c6.

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After 5.Nxe5 the queen on d1 really is attacked by the bishop. But the knight on e5 hits the bishop on g4 and the knight on c6 at the same time.

This is where the game is decided. Black has a calm move that leaves him a piece up, and a greedy one that is mate in two.

Step 3: 5...Bxd1?? and mate in two

Black takes the queen. On paper he has won a piece worth nine pawns - and has left f7 undefended.

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The queen is gone and the bishop sits on d1. But White has Bxf7+ ready - f7 is guarded by the king alone.

6.Bxf7+ forces 6...Ke7: the bishop cannot be captured, since after Kxf7 the king walks into a fork, and stepping to e7 is all that is left. Then 7.Nd5 is mate.

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Legal's Mate. The knight on d5 gives check, the bishop on f7 covers e6, the knight on e5 covers d7 and c6, and d8 and f8 are occupied by Black's own pieces. White has no queen at all.

Counting material here is pointless: White has knight, knight and bishop against a queen and rooks, and it is enough, because the black king is surrounded by his own men. The same principle runs through the named checkmate patterns: the squares a king loses are taken by friendly pieces as often as by enemy ones.

How Black avoids it

The answer is short: 5...Nxe5! - take the knight, not the queen.

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After 5...Nxe5 Black is a piece up, the bishop on g4 still eyes the queen, and there is no attack on f7 at all.

White has to move the queen. Winning the piece back with 6.Qxg4 does not work: the knight on e5 simply takes the queen, and now White really is a piece down.

The general rule this trap teaches better than any amount of theory: before grabbing a free piece, look at your own king. What loses the game for Black is not a bad move but inattention to f7 - the most vulnerable square in the opening.

How to set the trap as White

The pattern is not tied to this exact move order. There are three conditions, and the order does not matter:

  • Black has played d6, so the e5 pawn is defended by the c6 knight and f7 is left to the king;
  • Black has developed the bishop to g4, «pinning» the knight on f3;
  • White's bishop already stands on c4, looking at f7.

With all three in place, the Nxe5 sacrifice is worth calculating. With even one missing - say the bishop is not yet on c4 - the sacrifice simply drops the queen.

Do not play for the trap as your main plan: an opponent who knows 5...Nxe5 ends up a piece up. It is far more useful as a shape you recognise when it appears by itself. Other shapes like it are gathered in opening traps, and the position most often arises from the basic tactical motifs of the Italian Game.

Where the name comes from

The trap is named after Kermur Sire de Legal, an eighteenth-century French player, the strongest player at the Cafe de la Regence in Paris and Philidor's teacher. The game in which it appeared is usually dated to around 1750; the move order there was slightly different, but the shape was the same: a queen sacrifice on e5, a bishop check on f7, and mate with the knight on d5.

Historians dispute the exact date and details of that game, so it is quoted as a legend rather than a document. That changes nothing about the trap itself - it works in any game where the three conditions above are met.

You have studied the trap - now play a game

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Common questions about Legal's Mate

What is Legal's Mate?

An opening trap in which White sacrifices the queen with Nxe5 and mates with three minor pieces: 1.e4 e5 2.Nf3 Nc6 3.Bc4 d6 4.Nc3 Bg4 5.Nxe5 Bxd1 6.Bxf7+ Ke7 7.Nd5#.

Why does Black lose after taking the queen?

Because 5...Bxd1 pulls the bishop away from the defence and leaves f7 covered by the king alone. After 6.Bxf7+ the king steps to e7 and the knight mates from d5.

How do you defend against Legal's Mate?

Play 5...Nxe5 instead of taking the queen. Black stays a piece up, the bishop on g4 still holds the queen, and White has no attack on f7.

Do you have to sacrifice the queen?

No. The sacrifice only works when Black has played d6, developed the bishop to g4, and White's bishop already stands on c4. Miss any one condition and White simply loses the queen.

Who was Legal?

Kermur Sire de Legal, an eighteenth-century French player, the strongest player at the Cafe de la Regence in Paris and the teacher of Philidor. The game containing the trap is dated to roughly 1750.

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What to read next

More traps - opening traps. Mating patterns - named checkmates. The tactics behind them - tactics for beginners.

Alexey Mudry
Alexey Mudry · hosted 15 Vibe Chess events

At the board since childhood: hazy about his rating, precise about every rook he has blundered. Counts an evening as a good one if the opponent stayed to talk afterwards instead of rushing off to check with an engine. Message →