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A chess quiz: five formats with questions that work

Alexey Mudry
A quiz beats a tournament at one thing: the whole room plays at once, and the weakest player does not go out after the first game. Losing a tournament game ends the evening for half the room; a wrong answer in a quiz costs one point, and the next question is still yours. Below are five formats with the questions worked through: what to ask, how long each round takes and how to score it. For the wider list of activities, see chess activities for a corporate event.

What a quiz does that a tournament cannot

A tournament measures playing strength. A quiz measures everything else: memory, how much chess you have watched, a good guess, the ability to argue a point at your own table. That is why a rated player and someone who last played at school end up on the same team without it feeling like charity.

The practical consequences are the reason people pick the format:

  • Nobody is knocked out. Questions go to everyone at once. Get five wrong in a row and you are still in the game.
  • Teams, not individuals. Four to six people per table, and arguing out loud becomes part of the fun rather than cheating.
  • The clock is predictable. Ten questions take fifteen minutes, so an evening can be planned to the minute - which never works with a tournament.
  • No board per person. Fifty players means fifty answer sheets and one screen, not twenty-five sets of pieces.

The honest downside: a quiz is not chess. Nobody plays a game all evening, so if the room wants to sit at a board, you need a final round for that - or a different format entirely.

Format 1. Chess trivia: easy first, arguable last

The opening round of the evening. Ten questions, answers written on a sheet, one sheet per table. Difficulty climbs: the first three should be gettable by any team, the last two only by people who actually read about chess.

Here is what a working ten looks like.

Question 1 (warm-up). How many squares are there on a chessboard? Answer: 64. Not for suspense - so that every table starts with a point on the board and joins in.

Question 3 (rules). Can a promoting pawn become a king? Answer: no - queen, rook, bishop or knight only. Half the room is sure otherwise, and that is the first argument of the night.

Question 5 (counting). How many moves without a capture or a pawn move lead to a draw under the rule? Answer: 50.

Question 7 (history). Who was the first official world chess champion? Answer: Wilhelm Steinitz, in 1886.

Question 9 (machines). In what year did a computer first win a match against a reigning world champion? Answer: 1997 - Deep Blue against Kasparov.

Question 10 (the argument). How many different games are possible after three moves by each side? Answer: over nine million. The exact figure does not matter - award the nearest order of magnitude, and expect the only round where teams argue with the host.

Length: fifteen minutes for ten questions including marking. What you need: sheets, pens and somebody to read aloud.

Format 2. Find the best move: a position on the screen

The most chess-like round of the night. A position goes up on the screen, teams get a minute, and the answer is written in notation - or, if the room is mostly beginners, in words: «the knight takes the bishop on f7».

The key to stopping this becoming a duel between the two strongest players: use positions with one obvious-once-you-see-it answer, not studies. A good quiz position is mate in one, a knight fork, or a pin that is visible the moment you know to look for it.

Five positions that work almost every time:

  • Scholar's mate. After 1.e4 e5 2.Bc4 Nc6 3.Qh5 Nf6??, the team has to find 4.Q:f7#. Everyone who once fell for it gets this one.
  • A knight fork. One move attacks king and queen at once. Half the room hunts for a capture first and only then sees it.
  • A pin. A bishop pins a knight against the king: the answer is not a capture but a second attacker.
  • Rook and king mate. Mate is available in one, and teams spend the minute looking for a check instead.
  • The greed trap. There is a free pawn and there is a way to win the exchange; only the second scores.

Positions are easiest to prepare in the chess board editor - set the pieces up and take the picture for the screen from there.

Format 3. Name the game: three moves and a name

A round for people who watch chess rather than only play it. The host reads three moves from a famous game, or shows the final position, and the team names the players or the event. Score it in parts: a point for the players, another for the event, a third for the year.

Three questions that land even with an unprepared room:

The Immortal Game. A final position with mate delivered while the opponent is enormously ahead on material. Answer: Anderssen - Kieseritzky, London, 1851. A good opener: even teams who do not know the name guess «something very old».

The Game of the Century. A thirteen-year-old, playing Black, gives up his queen. Answer: Donald Byrne - Bobby Fischer, New York, 1956.

Man against machine. Game six of the match; the champion resigns on move 19. Answer: Deep Blue - Kasparov, 1997.

Length: ten minutes for three questions, because every answer invites a story. Put this round in the middle of the evening - it is the talkative one.

Format 4. The puzzle sprint: the whole room solves from phones

The one round that needs no host and no answer sheets: everyone opens the app and solves puzzles against the clock. This is a ready-made quiz inside Vibe Chess - twenty puzzles, easy ones first. You start with five minutes; a correct solution adds ten seconds, a mistake takes five away. The run ends when the time or the puzzles do.

Results go up on the shared screen. The table updates while people are still solving: who has how many, and whose result has just pushed a colleague down. The room starts watching the screen and commenting - which turns solitary puzzle-solving into a shared event.

Besides points, every run earns a title: «sniper» for no mistakes, «marathoner» for reaching the furthest puzzle, «iceman» for thinking longest and getting it first time. The point is that the screen credits more than the winner.

One practical detail: the run happens on the phone and does not need a connection. Puzzles are loaded in advance and results upload when the network returns - so venue wi-fi collapsing under fifty simultaneous starts stops being a risk to the evening.

Length: a run is about five minutes; the whole round with rules and a debrief runs from twenty. It scales: a hundred people solve as easily as ten.

Format 5. The team blitz finale

The last round, for when the evening should end with actual chess. One player from each team comes forward, games are three-minute blitz, and results feed the team score. Everyone else stands around and shouts - the loudest moment of the night.

A gentler variant for a room with no strong players: the relay. The team sits at one board and each person plays a single move before giving up the seat. The result is a game nobody controls from end to end, and it is funny even to people who cannot play.

You do not have to buy clocks for the blitz: a chess clock in the browser works on any two phones, with nothing to install and a fullscreen mode.

Building the evening out of rounds

A two-hour programme, ordered by what each round asks of the room rather than by length: first everyone answers, then everyone thinks, and only then some people play.

  1. 0:00-0:15. Trivia. Warm-up, tables get to know each other, everyone scores.
  2. 0:15-0:35. Find the best move. Five positions, a minute each, explained straight after the answer.
  3. 0:35-0:50. Name the game. The talkative round - schedule it before the break.
  4. 0:50-1:05. Break. Not optional: without it the second hour sags.
  5. 1:05-1:30. Puzzle sprint. Phones, screen, live table.
  6. 1:30-1:55. Blitz or relay. A finale with spectators.
  7. 1:55-2:00. Results. Totals across rounds, plus the titles from the sprint.

Scoring: one point per trivia question, two per position (there are fewer and they are harder), sprint places converted into descending points, and the game result for the blitz. That way no single round decides the evening on its own.

What to prepare in advance

  • Questions and answers on paper. Not on a phone: phones die at the least convenient moment.
  • A screen or projector. For positions and the sprint table. Without a screen the position round does not work - you cannot describe a position out loud.
  • Sheets and pens per table. Marking one sheet per team is far quicker than one answer per person.
  • One set of pieces for the finale. Two or three if you have more than six teams.
  • Somebody on scoring. The host cannot read questions and add up points at the same time - those are two jobs.

What you do not need: a hired tournament hall, a qualified arbiter, or a clock per table. A quiz runs in an ordinary cafe or a meeting room.

Running a quiz through the app

The Vibe Chess app takes over the part that usually puts organizers off: who is taking part, what the scores are, and getting them onto the screen.

  • The puzzle sprint is a ready-made quiz. Twenty puzzles, the clock, penalties and bonuses, a live table and titles at the end. You can run it as a round tomorrow.
  • Sign-ups. People add themselves through a link, so by the evening you know how many are coming and how many tables you need.
  • A screen for the room. The results table goes to the projector as its own page - fullscreen, no interface around it.

More quizzes are coming to the app beyond the puzzle sprint. The formats in this article are what they are being built from: multiple-choice trivia, find-the-best-move with a position on screen, and naming famous games. The app itself is the easiest place to watch for them.

The app is free, runs in a browser and inside Telegram, and needs no club or arbiter status to host anything - here is how it works.

Run your first quiz

The puzzle sprint in the app is a round you can run as it is: twenty puzzles, a live table on the screen and titles at the end. The rest is built from the formats above.

Common questions about chess quizzes

How many people do you need for a chess quiz?

Eight is enough: two teams of four and a real contest. There is no upper limit - trivia and the puzzle sprint work the same for twenty people or a hundred. Above forty you want a second person on scoring.

Do you need to play chess to take part?

No. Only two of the five formats involve playing at a board, and both come at the end of the evening. Trivia, naming games and much of the puzzle round go to general knowledge and logic - which is exactly why a quiz suits a mixed room.

Why a quiz rather than a tournament at a company event?

Because nobody is knocked out. In a tournament half the room loses in round one and spends the evening on their phone. In a quiz a wrong answer costs a point. A tournament is the better choice when the room already plays.

How long does a quiz run?

The working programme is two hours with a break: five rounds of fifteen to twenty-five minutes. The easiest cut down to an hour is trivia, the puzzle sprint and a short finale.

Where do the questions come from?

Some are in this article, worked through with answers you can check. Beyond that they come easily out of chess history and the rules; the one rule is never to use a fact you have not verified, because a host's mistake cannot be taken back in front of a room.

What goes on the screen?

Positions for the find-the-best-move round, and the sprint table. Positions are easiest to prepare in the board editor; the table is served by the app as its own projector page.

Can you run a quiz without the app?

Yes - four of the five formats need only sheets and a screen. The app is what makes the puzzle sprint possible and saves the manual scoring everywhere else.

Is there a ready-made quiz in the Vibe Chess app?

Yes - a sprint of twenty puzzles: a clock, bonuses for solving, penalties for mistakes, a live table on the screen and titles at the end of the run. Other quizzes are coming later.

Does it work for children?

Yes, if you drop the name-the-game round, which needs years of watching chess. Trivia and puzzles work from about ten, and the one-board relay amuses children more than adults.

What does it cost to run?

Printing the questions. The app is free, the browser clock is free, and pieces are only needed for the final round.

FreeThe tournament app

A tournament without a paper crosstable

Everything people usually keep in a spreadsheet is already in the app: pairings, points, tie-breaks, round order. Free, with no subscriptions and no cap on the number of players.

  1. 1Set up the event: date, venue, time control
  2. 2Send the link - players register themselves
  3. 3Pair each round with one tap and enter the results
  4. 4Standings and the TRF export are produced automatically
  • Swiss. many players, one evening: four or five rounds are enough
  • Round robin. the fairest format for six to ten players
  • Free meetup. not a tournament, just an evening of chess - who is free and who is playing is visible in the app

More than a bot: the app, FIDE rules and a TRF report

  • The app. Besides the bot there is an app - inside Telegram and simply at playvibechess.com/app: what is on in your city, the player list, a live table, the current round, your profile and game history - everything that is awkward to read as chat messages.
  • Pairings by FIDE rules. Pairings are computed by bbpPairings, an open-source engine implementing the Dutch system: score groups, floats on an odd field, colour alternation, no rematches and no two byes in a row.
  • A TRF report. A finished tournament exports as a single file in the FIDE data exchange format - the one arbiter software and federations accept. Your profile stores the FIDE ID, national federation code, title, sex and date of birth for it.
  • Free. All of the above, with no subscriptions, paid plans or limits on the number of tournaments and players.

Full overview

Missing a feature? Message the developers

The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.

What to read next

Nearby: chess activities for a corporate event (all eight formats), corporate chess tournaments (when a tournament is what you want) and running an event in the app.

Alexey Mudry
Alexey Mudry · hosted 15 Vibe Chess events

At the board since childhood: hazy about his rating, precise about every rook he has blundered. Counts an evening as a good one if the opponent stayed to talk afterwards instead of rushing off to check with an engine. Message →