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Record: rook and knight against two knights

This is one of the longest «technical» endings there is: rook and knight against two knights. The tablebases give the position as won for the stronger side, but converting it takes around 242 moves - far beyond the fifty-move rule.

Here White has the king on f7, the rook on g7 and the knight on g8 against the king on b1 and knights on c2 and c6. White to move; formally it is a win, but such a long one that in practice the game would be drawn under the fifty-move rule (the databases call it a «cursed win»).

Positions like this are pure tablebase theory: they cannot be won over the board. They show how bizarre endgames become at the edge of what is possible.

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What this position shows

  1. 1Weigh up the material: rook and knight against two knights is a ratio where a win exists but takes dozens of exact moves.
  2. 2Work through the position in the editor: try to find a plan for pushing the king back.
  3. 3Compare your moves with the tablebases - this record rests on them.
  4. 4Remember the main practical consequence: the fifty-move rule makes wins like this unreachable over the board.

Common mistakes

  • Assuming a material advantage automatically means a win.
  • Trying to win endings like this on general grounds, without exact calculation.
  • Forgetting the fifty-move rule when endings like this appear in a game.

Common questions

What are endgame tablebases?

Databases in which every position with a small number of pieces has been calculated. They give the exact result and the number of moves to the win.

Is it realistic to win an ending like this over the board?

In practice no: the win takes hundreds of exact moves, and under the fifty-move rule the game would be declared drawn.

Why study record positions?

They show the limits of what is possible and help you understand which material ratios are winning in principle.

Build your own position in the board editor, read up on the rules of chess or run a tournament on your own positions in the free app.

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