The Four Pawns Attack arises in the King's Indian after 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 (ECO E76). White builds the largest possible pawn centre, four pawns abreast on c4, d4, e4 and f4.
It is the most ambitious and the riskiest way to meet the King's Indian: the huge centre gives space, but it can also become a target. Black attacks it immediately with the ...c5 or ...e5 breaks, trying to prove it overextended.
The Four Pawns Attack leads to a sharp, forcing fight. A weapon for anyone who wants to press with space from move one and does not fear counterplay.
Drag a piece onto the board, or click a piece and then click the squares. The cross beside the pieces sweeps every piece of that colour off the board, and a single piece can be dragged off the edge.
The pieces will be arranged into the chosen pattern.
It is the mating side to move. Find mate in one.
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