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The pawn is still a long way back: the king draws in time

The less far the pawn has advanced, the more time the defending king has to reach it and get in front. In king and pawn against king with the pawn on the fourth or fifth rank the result is often a draw.

Here White has the king on e4 and a pawn on d4; Black has the king on f8, far from the action. Black to move, and it is a draw (per the tablebases): the black king arrives in time to take up the defence directly in front of the pawn.

The lesson: when judging endings like this, count whether the defending king reaches the pawn in time (remember the rule of the square). A pawn that has not advanced far, against an active enemy king, is usually a draw.

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How to catch the pawn with the king

  1. 1Check the square: if the king can step into it on the move, the pawn is caught.
  2. 2Head for the pawn diagonally - that way the king closes on the queening square at the same time.
  3. 3Stand directly in front of the pawn and retreat along its file.
  4. 4On the last rank, take the opposition in front of the pawn - that is a draw.

Common mistakes

  • Chasing the pawn from behind instead of cutting across its path.
  • Losing a tempo on a detour when the direct diagonal route is shorter.
  • Forgetting the pawn's right to move two squares on its first move when counting the square.

Common questions

How do you tell whether the king catches the pawn?

By the rule of the square: if the king can get into the square running from the pawn to the queening square on the move, it holds the pawn up.

What is the right way to walk the king?

Diagonally, cutting across: that route brings the king closer both to the pawn and to the queening square.

What do you do once you have caught the pawn?

Stand directly in front of it, retreat along its file, and take the opposition on the last rank.

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