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Key squares in the pawn endgame

Key squares are the squares from which the stronger side's king forces the pawn through. For a pawn on the fifth rank the key squares are the three in front of it on the sixth, and if the king seizes them the win follows regardless of the opposition.

Here White has the king on e6 and a pawn on f5; Black has the king on f8. White to move, and the position is won (per the tablebases): the king stands in front of the pawn and controls the key squares, so the f5 pawn walks through to queen unimpeded.

Understanding key squares is the foundation of pawn endings: the point is not simply to push the pawn but first to walk the king onto the right squares in front of it.

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How to play the stronger side

  1. 1Identify the key squares: for a pawn on the fifth rank they are the three squares in front of it, one rank further on.
  2. 2Walk the king to any of them - it is occupying a key square, not pushing the pawn, that settles the game.
  3. 3Once a key square is occupied, escort the pawn: the king shields it from the enemy king.
  4. 4If the key squares are out of reach, look for a way round with the king on the free wing.

Common mistakes

  • Pushing the pawn forward and leaving the king behind: without the king's support the pawn is stopped.
  • Walking the king in a straight line when going round diagonally gains a tempo.
  • Muddling the key squares for an edge pawn: a rook's pawn has none, and the position is usually drawn.

Common questions

What are key squares in a pawn ending?

Squares which, once occupied by the king, guarantee the pawn gets through whatever the opponent does. For a pawn on the fifth rank they are the three squares a rank further on, in front of it.

How do you find the key squares?

For a pawn up to the fifth rank they are the three squares a rank in front of it. For a pawn on the fifth or beyond, the squares directly in front of it become key as well.

Does a rook's pawn have key squares?

In practice no: the weaker side's king, once it reaches the corner, holds the draw. That makes the edge pawn the hardest of all to convert.

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