A long-range bishop copes very well with a passed pawn: it need only sit somewhere on the pawn's diagonal or take control of the queening square. That often saves the game even a pawn down against a knight.
Here Black has a knight on h4 and an extra pawn on h3; White has the king on e1 and the bishop on a4. White to move, and it is a draw (per the tablebases): the bishop covers the queening square h1 along the diagonal, and the knight cannot force the pawn through.
The lesson: in bishop against knight, an edge pawn is particularly awkward for the attacker - the bishop stops it easily from a distance. Extra material does not always mean a win.
Drag a piece onto the board, or click a piece and then click the squares. The cross beside the pieces sweeps every piece of that colour off the board, and a single piece can be dragged off the edge.
The pieces will be arranged into the chosen pattern.
It is the mating side to move. Find mate in one.
Openings, endgame positions and breakthrough studies - the set-up appears on the board.
On an open board with pawns on both wings, usually the bishop: it works at a distance. The knight is better in a closed structure with pawns on one wing.
It holds the queening square along the diagonal and takes the knight's support squares away, while the king comes up to the pawn.
Forks: it can attack king and pawn at once, so every move has to be checked.
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