The Albin Countergambit arises after 1.d4 d5 2.c4 e5 (ECO D08). Black answers the Queen's Gambit with a counter-sacrifice: after 3.dxe5 d4 the pawn on d4 wedges itself into White's position and cramps the development.
The idea is to seize the initiative and give the opponent problems with that far-advanced d4 pawn. The opening contains well-known traps that punish natural-looking development by White.
The Albin is risky and not entirely sound against accurate defence, but it gives Black active, unusual play. A weapon for those who like to grab the initiative straight away.
Set it up on the board, move the pieces around and copy the FEN - or open the full walkthrough of the opening in a separate article.
Drag a piece onto the board, or click a piece and then click the squares. The cross beside the pieces sweeps every piece of that colour off the board, and a single piece can be dragged off the edge.
The pieces will be arranged into the chosen pattern.
It is the mating side to move. Find mate in one.
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