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Chess tournaments between organisations: selecting a top ten and a match by boards

Alexey Mudry · updated October 11, 2026
A match between organisations isn't just “get together and play”. It has a structure, and that structure rests on two steps: first each organisation works out for itself who its strongest players are, then the two finished line-ups are paired by board, number one against number one, number ten against number ten. That way the match is decided not by one strong player but by the depth of the line-up. Below: how it works step by step, a worked example of a match in tables and charts, what to settle in advance and how the whole evening runs in the app. A different scheme for a two-team match, where everyone plays everyone, is the Scheveningen system.

How a match between organisations works

An organisation here is any group of people that already exists without chess: a company, a department, a university, a school, a factory floor, a local club, a neighbourhood group chat. All that matters is that people have a reason to play for one another.

The whole scheme fits in three lines:

  1. each organisation holds its own mini-tournament, which ranks people by strength;
  2. each organisation's top ten becomes its line-up, and a place in the standings becomes a board number;
  3. the top tens are paired number to number and play; more wins means the organisation wins the match.

That gives you two events instead of one: two selections and a match. It isn't complexity for its own sake: the selection does half the work. It answers the question “who gets picked” without leaving it to the captain, and along the way it gives each organisation standings of its own, which it never had before.

Step one: selection inside the organisation

The selection tournament is an ordinary Swiss of four or five rounds of blitz. An hour and a half, and the list is ready. Everyone who wants to can play, not only those considered strong: the point of a selection is that sometimes it gives an answer nobody expected, and that's the most valuable thing about it.

The final standings are the line-up. First place is board one, tenth place is board ten. Nothing else needs deciding, and that removes the most awkward conversation in any team: why is he on board one and I'm on board four? There's one answer for everyone: that's how the games went.

If the organisation has fewer than twenty people, four rounds are enough: the Swiss system sorts people by strength from round two, and by round four the top of the table has settled. More on how many rounds to choose in a separate guide.

A worked example: two top tens

From here on everything is shown on one match, from start to finish. The people and numbers in it are made up: this isn't a report of an evening that took place, it's an example built to show how the method works. Playing are “Project Office” (A from here on) and “Service Centre” (B), ten people from each.

Both selections followed the same regulations: five rounds of 5+3 blitz within each organisation. Here's what they produced.

Selection: Project Office (A)

Five rounds of blitz within the organisation. A player's place in the final standings is their board number; nobody picks the line-up separately.

BoardPlayerSelection pointsRating
1Andrew Lewis4½1720
2Marina Sobol41650
3Peter Gaines41610
4Dennis Carter3½1540
5Olivia Reed31480
6Igor Shaw31430
7Natalie Boyd2½1380
8Roman West21320
9Alice Curtis21265
10Tim Bass1½1210

Selection: Service Centre (B)

The same regulations and the same time control. Otherwise the two top tens couldn't be compared and a board number would mean nothing.

BoardPlayerSelection pointsRating
1Sergei Pollock4½1605
2Helen Grant41560
3Michael Thorpe3½1525
4Vera Nash3½1500
5Arthur Goss31470
6Julia Mercer31455
7Kirill Osborne2½1440
8Daria Lobb2½1410
9Anton Stroud21390
10Polly Kim1½1360

The difference between the line-ups is visible straight away, and it isn't in the average rating, which is almost the same (1460.5 for A, 1471.5 for B). The difference is in the shape: A has a strong top and a weak tail, B has an even row with no stars and no weak spots.

Strength profile by board

12001300140015001600170012345678910boardService Centre, board 1: Sergei Pollock, 1605Service Centre, board 2: Helen Grant, 1560Service Centre, board 3: Michael Thorpe, 1525Service Centre, board 4: Vera Nash, 1500Service Centre, board 5: Arthur Goss, 1470Service Centre, board 6: Julia Mercer, 1455Service Centre, board 7: Kirill Osborne, 1440Service Centre, board 8: Daria Lobb, 1410Service Centre, board 9: Anton Stroud, 1390Service Centre, board 10: Polly Kim, 1360Project Office, board 1: Andrew Lewis, 1720Project Office, board 2: Marina Sobol, 1650Project Office, board 3: Peter Gaines, 1610Project Office, board 4: Dennis Carter, 1540Project Office, board 5: Olivia Reed, 1480Project Office, board 6: Igor Shaw, 1430Project Office, board 7: Natalie Boyd, 1380Project Office, board 8: Roman West, 1320Project Office, board 9: Alice Curtis, 1265Project Office, board 10: Tim Bass, 1210AB
Project Office (A)Service Centre (B)
A is strong at the top and drops off at the bottom; B is even all the way down. The rating gap on board one is 115 points in favour of A, on board ten 150 in favour of B. A match by boards turns this difference in shape into a result.

This is the key chart of the article. The lines cross at about board six: above it A is stronger, below it B. And that's exactly why a match by boards gives a different result from the one a glance at the top names suggests.

Step two: pairing by board

Once you have both top tens, the pairings make themselves: first against first, second against second, tenth against tenth. There's no draw for pairings at all; the match is known in advance, and that's a strength in itself: each player knows their opponent before sitting down at the board.

Line-up: who plays whom

There's no draw for pairings: the pairs are known in advance. The rating gap flips sign at board six: above it A is stronger, below it B.

BoardProject Office (A)Service Centre (B)GapWhite
1Andrew Lewis 1720Sergei Pollock 1605+115 to AA
2Marina Sobol 1650Helen Grant 1560+90 to AB
3Peter Gaines 1610Michael Thorpe 1525+85 to AA
4Dennis Carter 1540Vera Nash 1500+40 to AB
5Olivia Reed 1480Arthur Goss 1470+10 to AA
6Igor Shaw 1430Julia Mercer 1455+25 to BB
7Natalie Boyd 1380Kirill Osborne 1440+60 to BA
8Roman West 1320Daria Lobb 1410+90 to BB
9Alice Curtis 1265Anton Stroud 1390+125 to BA
10Tim Bass 1210Polly Kim 1360+150 to BB

Why this way and not at random? With random pairings, one organisation's strong player might land the other's weakest, and the match turns into a lottery of the draw. With pairings by number each board is an even fight, and the match is won by the organisation whose whole line-up is more even. One very strong player brings at most one point out of ten, and that isn't enough.

Ten boards is a convenient number, but not a required one. Use what the smaller organisation can field: six, eight, twelve. All that matters is that the number is the same on both sides, and even if you plan to split the colours equally.

How an organisation wins

The simplest and most common scoring is by games: a win gives one point, a draw half, a loss zero. The points from all ten boards are added up. Ten boards means ten points at stake, and you need 5½ to win the match.

Match result by board

A win is one point, a draw is half. Ten boards means ten points at stake, and you need 5½ to win.

BoardPairingScorePoint to
1Andrew Lewis - Sergei Pollock1 : 0A
2Marina Sobol - Helen Grant1 : 0A
3Peter Gaines - Michael Thorpe½ : ½shared
4Dennis Carter - Vera Nash1 : 0A
5Olivia Reed - Arthur Goss½ : ½shared
6Igor Shaw - Julia Mercer0 : 1B
7Natalie Boyd - Kirill Osborne0 : 1B
8Roman West - Daria Lobb0 : 1B
9Alice Curtis - Anton Stroud0 : 1B
10Tim Bass - Polly Kim0 : 1B
Total4 : 6Service Centre wins

The score is 4 : 6, and that's exactly the outcome the example was built for. A took three wins and two draws on the first five boards, where it's stronger. And lost the match, because its tail gave away five boards in a row.

Where the points were scored

point to Bpoint to Aboard 1Board 1: 1 : 01 : 0board 2Board 2: 1 : 01 : 0board 3Board 3: ½ : ½Board 3: ½ : ½½ : ½board 4Board 4: 1 : 01 : 0board 5Board 5: ½ : ½Board 5: ½ : ½½ : ½board 6Board 6: 0 : 10 : 1board 7Board 7: 0 : 10 : 1board 8Board 8: 0 : 10 : 1board 9Board 9: 0 : 10 : 1board 10Board 10: 0 : 10 : 1
point to Apoint to Bdraw, half a point each
The first five boards go almost entirely to A, the last five entirely to B. The draws on boards three and five went to nobody and are shown in grey. The match was decided not by the top boards but by the bottom ones, where A ran out of strength.

A bar to the right is a point for A, to the left a point for B, grey is a draw. You can see the wins aren't mixed up but come in blocks: the top of the table goes to one organisation, the bottom to the other. That's almost always how it goes when the line-ups have different shapes, and it's the main lesson of the method: the match isn't decided by board one, but by the board where the gap in strength is largest.

How the score developed

012345612345678910boardAfter board 1: B 0After board 2: B 0After board 3: B ½After board 4: B ½After board 5: B 1After board 6: B 2After board 7: B 3After board 8: B 4After board 9: B 5After board 10: B 6After board 1: A 1After board 2: A 2After board 3: A 2½After board 4: A 3½After board 5: A 4After board 6: A 4After board 7: A 4After board 8: A 4After board 9: A 4After board 10: A 4A 4B 6
Project Office (A)Service Centre (B)
A led after the first four boards, the score was level at board eight, and the last two boards decided the match: 4 : 6. A had the strongest player of the evening, and it didn't help: one board brings at most one point out of ten.

The running score shows the same thing another way: after board five A leads 4 : 1 and looks like the winner. At board eight the score is level, and the last two games decide the match. That's why the organiser should announce the score not as it goes but in blocks: an early score is misleading, and a room that hears “4 : 1” treats the match as over.

The practical takeaway for a captain: if you have a choice of who to add to the top ten, don't take a second strong player, take the one who will hold board nine or ten. A point at the bottom is worth exactly as much as a point on board one, and it's easier to win there.

A 5:5 tie happens more often than you'd think, and the rule for it is announced before the start, not invented afterwards. Workable options, from simple to more involved: the win goes to the organisation that won on board one; or results are compared from the top down, board by board, until the first difference; or the top boards play an extra rapid game. Any of these works; the only thing that doesn't is having no agreement.

The second way of scoring is by match points: you need it when there are more than two organisations and matches are played in rounds. The difference between the two systems, and how they can produce different winners, is covered in the article on team scoring.

What to decide before the match, not during it

Five things, each of which will otherwise come up in the middle of the evening:

  • Colours. The usual order: on odd boards one organisation has white, on even boards the other. That way the first-move advantage is shared equally. In a return match the colours swap.
  • Reserves.Someone won't turn up; that's normal. Agree in advance whether the next players from the selection move up a board or the reserve takes the last board. The first option is fairer to the line-up, the second is easier to explain.
  • Unequal organisations.If forty people played in one selection and twelve in the other, the match is played on the smaller side's number of boards. That doesn't even out strength, but it evens out conditions.
  • Time control.One for all boards. With 5+3 blitz the whole match fits into an evening and doesn't drag on because of one long game.
  • What counts as a result. A no-show is a loss on that board, and the point goes to the opponent. This is also announced in advance.

How it runs in the Vibe Chess app

The app handles both heavy parts: the selection and recording the games. It's free, works in the browser and inside Telegram, and needs no club status, licence or arbiter qualification.

Selection.It's an ordinary tournament in the app: you create an event, send out a link or show a QR code, and people sign up themselves. Each round is paired by the same engine that runs rated tournaments, and it balances colours and avoids repeat opponents by itself.

New tournament form: the description Blitz 5+3, seven Swiss rounds. Sign up with the link and report your own results, then the Private tournament and No joining after the start switches
The selection is an ordinary tournament: a short description and a couple of switches.
Tournament form: date 08.10.2026, 18:30, title Faculty Blitz Tournament: Autumn Stage, time control 5+3, 7 rounds, 8 tables
5+3 blitz and as many rounds as the selection needs.

After the last round you have finished standings with the Buchholz score, that is, a list from strongest to weakest, and the top ten is taken straight from the top. Exactly the table shown above in the selection section, only with real people.

Final standings after round 7: Fowler Max 6 points, Dixon Alfie 5, then Jordan Toby, Taylor Sam and Marsh Finn on 4.5 each
The selection result: the row order is the board order.
Final standings of Faculty Blitz Tournament: Autumn Stage on the projector: 17 players, the top three highlighted, points, Buchholz and Berger
The same table on the screen in the room: everyone sees the line-up at once.

The match. There are two ways to go here, and the choice depends on the number of boards.

Up to four boards: the team format, and the score adds itself up. The app has a team Swiss: team size is set when you create the event (2, 3 or 4), a match takes up the right number of neighbouring tables, each board's result goes into the match score without the organiser lifting a finger, and there are two tables, team and individual.

Team Swiss form: time control 10+5, 5 rounds, 12 tables, 3 players per team (three boards), Organizer assigns, first tiebreak Match points (2/1/0)
Team size is 2, 3 or 4: that's how many boards there will be.
Round one for the organiser: the match Ellen + Dennis + Ian 1½ : ½ Adam + Kira + Vera at tables 4-6, then Anna + Paul + Sophie 0 : 0 at tables 7-9
The match score in the block header adds itself up.
Team standings after round three: Daniel + Kate + Alex on 6 match points and 6½ board points, then Olivia + Mike + Natalie and Sean + Tess + Irene on 4; Teams and Individual tabs
Team and individual standings in one place.

Ten boards: by hand for now, and that's an honest limit. The team format is built for teams of 2-4 people and a Swiss between many teams, not one match of two line-ups of ten. On ten boards each game is set up as an ordinary game between two players, played with a clock on a phone and recorded in both players' club rating, and the organiser adds up the ten numbers, which is one line in a notebook. The app gives you each game's result, each player's rating and the standings of both selections; the addition is up to you.

A workaround if you don't want to add it up: play the match on four boards instead of ten, and put the rest out as a second match between the next fours. Two matches instead of one, but the app scores both.

If the match isn't a one-off but a recurring thing, it makes sense to set up a league: it has its own rating sheet, and results of open tournaments in the city don't move it.

Run it yourselves or bring us in

Running it yourselves is entirely doable, and most people do. You need one person willing to spend an evening on organising, enough boards for the number of pairs and a room where ten pairs can sit for two hours. The app is free and doesn't limit the number of players or tournaments.

It's worth bringing us in where there's no organiser in-house or the occasion needs to feel like an event: we bring boards and clocks, run both selections and the match, put the standings on the screen in the room, and take care of disputes and the prizegiving. It's our usual turnkey corporate tournament format, just with a match scheme instead of an individual one.

By the way, the second organisation doesn't have to find itself: an opponent can be found. We match companies and universities with each other, and there's a separate page about it.

We'll bring two organisations together

We'll run both selections and the match: boards, clocks, standings on the screen, prizegiving. Or take the app and run it yourselves; it's free.

Common questions about matches between organisations

How many people do we need from each organisation?

For the match, as many as there are boards, usually ten. For the selection, the more the better: from twelve to fifteen people the standings start to mean something. If an organisation has exactly ten volunteers, a selection is still useful: it settles the board order.

Can we skip the selection tournament?

You can, if the line-up is obvious and nobody has questions. But it's the selection that settles the argument about who plays on which board, and it often changes people's idea of who the strongest players are.

How long does a match like this take overall?

Two selections of an hour and a half each and a match of an hour and a half to two hours. Usually that's three separate evenings, but the selection and the match can be combined into one long day.

Do we have to use ten boards?

No. Use as many as the smaller organisation can field: six, eight, twelve. What matters is the same number on both sides. On four boards the app adds up the match score by itself.

What if the organisations are clearly unequal in strength?

A match by boards shows that more honestly than any other format: it's not one person who turns out weaker but the whole row. If the gap is known in advance, you play not for the win but for the score, and compare the next match with the previous one.

Does the organisation with the strong board one win the match?

No, and the example above shows it: the organisation that won boards one, two and four lost the match 4:6, because it gave away five boards in a row at the bottom. A point on board one is worth the same as a point on board ten.

What do we do about a 5:5 tie?

The rule is announced before the start. Most often the side that won on board one takes it; the second option is comparing results from the top down; the third is an extra rapid game between the top boards.

Do we need an arbiter?

No. The pairings are known in advance, the app runs the clocks, and the organiser settles disputes. No arbiter qualification is needed for either the selection or the match.

Do match games affect players' ratings?

Yes, each game is recorded in both players' club rating. The team format has a Not rated switch for a friendly match. If you need separate standings unrelated to city tournaments, you set up a league with its own rating sheet.

Does the app add up the match score by itself?

Up to four boards, yes: in the team format the match score adds itself up, and there's a team table. On ten boards the app gives you each game's result, and the organiser adds up the ten numbers.

How much does it cost?

The app is free: no paid tiers, no limit on the number of players or tournaments. You only pay if you bring us in to run the event.

Three event formats in one app

The Vibe Chess app is built for an evening over the board, not for online play: it keeps the sign-up list, the pairings and the table while you deal with people and the venue. All of it free.

Swiss system

score groups, no rematches, no second bye

Round robin

everyone plays everyone, the app works out the number of rounds

Free meetup

who is free and who is already at a board is shown under Now

How the tournament runs
  1. 1Create the event and save the venue for next time
  2. 2Open sign-up, players arrive through the link
  3. 3Start the tournament and the app announces the pairings
  4. 4Keep entering results, then take the final table and the TRF file

More than a bot: the app, FIDE rules and a TRF report

  • The app. Besides the bot there is an app - inside Telegram and simply at playvibechess.com/app: what is on in your city, the player list, a live table, the current round, your profile and game history - everything that is awkward to read as chat messages.
  • Pairings by FIDE rules. Pairings are computed by bbpPairings, an open-source engine implementing the Dutch system: score groups, floats on an odd field, colour alternation, no rematches, and no player gets a bye twice.
  • A TRF report. A finished tournament exports as a single file in the FIDE data exchange format - the one arbiter software and federations accept. Your profile stores the FIDE ID, national federation code, title, sex and date of birth for it.
  • Free. All of the above, with no subscriptions, paid plans or limits on the number of tournaments and players.

Full overview

Missing a feature? Message the developers

The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.

What to read next

Board order and two systems of team scoring: team tournament. The team Swiss in the app, with screenshots: here. A different match scheme, where everyone plays everyone: Scheveningen. A match inside one company: tournament between departments. What corporate chess is in general: here.

Alexey Mudry
Alexey Mudry · hosted 25 events for Vibe Chess · 118 reviews · rating 5.0

At the board since childhood: hazy about his rating, precise about every rook he has blundered. Counts an evening as a good one if the opponent stayed to talk afterwards instead of rushing off to check with an engine. Message →