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Time controls in chess: blitz, rapid and classical

Alexey Mudry
The time control is how much time each player gets for the game. Almost everything depends on it: how many rounds fit into an evening, what kind of chess you get and which rating the tournament counts towards. We go through the three main types, the two ways of adding time and practical recommendations for different events. How to work out the length of a tournament is the tournament schedule.

How a control is written down

BlitzRapidClassical10 minutes60 minutes1+03+25+05+310+010+515+1025+1090+30The boundary is decided by the TOTAL time for the game: the base time plus the increment multiplied by 60 moves.That is why 3+2 is 5 minutes and still blitz, 10+5 is 15 minutes and already rapid,while 90+30 gives two hours a game each - comfortably classical.The scale is logarithmic: otherwise half of all amateur controls would collapse into a single point at the left-hand edge.

The standard notation is “minutes + seconds”: 10+5 means ten minutes for the game for each player and five seconds added after every move made. If there is no increment, it is written 5+0 or simply “5 minutes”.

Official documents use a format with primes: 10'+5" - the same thing, minutes and seconds. Sometimes a control has several stages: “90 minutes for 40 moves, then 30 minutes to the end of the game, with a 30-second increment from move one” - that is how classical tournaments are played.

The Vibe Chess clock: the screen before the game starts, control 5+3, five minutes each
This is what a control looks like on the clock: 5+3 in the bottom bar, five minutes each

In the regulations the control has to be written in figures: the word “blitz” tells you nothing, because 3+2 and 5+0 are different tournaments with different dynamics.

Three types of control

TypeTime for the gameTypical controls
Blitzup to 10 minutes each3+0, 3+2, 5+0, 5+3
Rapidfrom 10 to 60 minutes10+0, 10+5, 15+10, 25+10
Classicalmore than 60 minutes60+30, 90+30, 120+30
The Vibe Chess clock settings: control presets by group - bullet, blitz, rapid, classical - and a custom time field
The same four groups in the timer settings: the chosen control is highlighted, with a custom time to the second below

The boundaries matter not in themselves: they decide which rating list the tournament goes into. A player has three separate ratings - classical, rapid and blitz - and the control decides which of them changes. In detail - the Elo rating and FIDE requirements for tournaments.

There is a fourth, unofficial format - bullet: one or two minutes for the game. It does not count for FIDE rating and is almost never used at over-the-board events: at a real board there is physically no time.

The Fischer increment and the Bronstein delay

Two ways of compensating for the time spent on a move. The difference is subtle but noticeable in time trouble.

  • The Fischer increment. After every move, seconds are added to the time remaining. They accumulate: if a player moves faster than the increment, their reserve grows. This is the mode used almost everywhere.
  • The Bronstein delay. The clock does not start counting immediately but a few seconds after the move begins. Unused delay does not accumulate - your reserve does not grow, it simply is not spent on quick moves.
The Vibe Chess clock running: the side to move is highlighted green and the time counts down
The clock in play: the half of the screen belonging to the player to move is lit up - visible from the other end of the table

Why this matters: without an increment, blitz produces the situation where a player with a won position loses on time simply because they cannot move the pieces fast enough. An increment gives the game its meaning back - the better player wins rather than the one who bangs the clock faster.

The practical conclusion for an organiser: take any control with an increment. 3+2 is far more pleasant than 5+0, even though the total time is about the same.

Which control to choose

An evening in a bar or an office, 2-3 hours
5+3 or 10+5

5+3 lets you play 6-7 rounds, 10+5 gives five rounds of meaningful chess. Both fit into an evening.

A corporate tournament after work
10+5

The games are substantial enough not to feel cheap and fast enough to finish before nine in the evening.

A children's tournament
10+5 or 15+10

Children need time to think, but they cannot sit through a long game either. Blitz does not work with small children - they physically cannot keep up.

A weekend tournament
15+10 or 25+10

Seven to nine rounds in a day, full-length games, time for a post-mortem.

A show format at an event
3+2

Spectacular, fast, and fun for an audience to watch.

A rated classical tournament
from 60+30

The minimum thresholds are set by the regulations and depend on the players' ratings.

A general rule: the more mixed the field, the longer the control should be. A beginner in blitz simply has no time to think and goes home upset, whereas at 10+5 they stand a chance.

How the control affects the length of the tournament

A round takes roughly twice the control plus an organisational pause. Hence the simple arithmetic:

Time controlRound5 rounds7 rounds
3+215 min1 h 15 min1 h 45 min
5+320 min1 h 40 min2 h 20 min
10+530 min2 h 30 min3 h 30 min
15+1050 min4 h 10 min5 h 50 min
25+1070 min5 h 50 mina full day

You have to reckon by the worst case: most games finish earlier, but the schedule is built around the ones that go the distance. The full calculation is the tournament schedule.

What you need in order to play with an increment

Only an electronic clock or a timer on a phone can handle an increment - a mechanical one cannot. Our online chess timer does handle it: you set the minutes and the increment in seconds, and it adds them after every move. On choosing equipment - chess clocks for a tournament.

Advanced settings in the Vibe Chess timer: move and flag sounds, an enlarged active side, the move number
Advanced settings: the flag sound, an enlarged active half and a move counter

A game can be stopped: the pause button in the middle freezes both clocks - for a disputed position, for calling the arbiter or for a break. The game is also finished from there, with the score entered.

Pause in the Vibe Chess timer: both clocks frozen, with “Resume” and “Finish game” buttons
Pause freezes both clocks. The arbiter is called, the matter is settled - “Resume”

If you sign in through Telegram, your opponent connects to the clock: the game stops being anonymous, the score is saved in both players' history, and you can invite someone to the board with a QR code from the screen.

The opponent screen in the Vibe Chess clock: sign in through Telegram and invite by QR code
The opponent screen: after signing in through Telegram the score goes into both players' history

In the Vibe Chess app the control is chosen when the tournament is created, from ready-made options - bullet, blitz, rapid, classical, with the minutes and increment specified. From there it goes into every game card and into the federation report in the accepted format. All a player has to do is open the timer from their own card - there is nothing to set up.

There are three colour schemes: grey-green by default, black-and-white and amber. In a dark bar the monochrome one is more convenient - the digits are visible from the next table and the screen does not light up people's faces.

The Vibe Chess clock in the black-and-white colour scheme: large white digits on a black background
The monochrome scheme: the most readable one in low light

We will pick a control to suit your evening

Tell us how much time and how many people you have, and we will suggest a format and run the tournament for you. Write to us on Telegram.

Common questions about time controls

How is blitz different from rapid?

By the time given for the game. Blitz is up to 10 minutes each, rapid is from 10 to 60 minutes, classical is more than an hour. It also decides which of the three rating lists the tournament goes into.

What does 10+5 mean?

Ten minutes for the game for each player plus five seconds added after every move made. The increment accumulates, so playing fast can actually build your time up.

How is the Fischer increment different from the Bronstein delay?

With a Fischer increment the seconds are added to what is left and accumulate. With a Bronstein delay the clock simply does not start counting for the first few seconds of a move, and unused time is not kept. The first mode is the more common one.

Which control should I choose for a corporate tournament?

10+5 is the sweet spot: the games are meaningful and five rounds fit into two and a half hours. If there are a lot of players and not much time, 5+3 with six or seven rounds will do.

Why is it a bad idea to play without an increment?

Because in time trouble a won position gets lost on the clock: the player simply cannot move the pieces fast enough. An increment gives the game its meaning back. A 3+2 control is almost always better than 5+0, even though the total time is about the same.

Create your own tournament for free

The Vibe Chess app opens from a link and needs no installation. Setting up a tournament takes a minute: pick the system, set the date, the venue and the time control - the app handles the rest.

Swiss system

for a large field: opponents are matched by score, you choose the number of rounds

Round robin

for a small circle: everyone plays everyone, the round count follows from the field

Free meetup

no rounds, no pairings: players sign up and pick opponents at the table

How the tournament runs
  1. 1Create the event and share the link - sign-up opens right away
  2. 2Press start and the app announces the first pairing
  3. 3Enter results, the table with points and Buchholz updates itself
  4. 4At the end - final standings and a TRF report in the FIDE data exchange format

More than a bot: the app, FIDE rules and a TRF report

  • The app. Besides the bot there is an app - inside Telegram and simply at playvibechess.com/app: what is on in your city, the player list, a live table, the current round, your profile and game history - everything that is awkward to read as chat messages.
  • Pairings by FIDE rules. Pairings are computed by bbpPairings, an open-source engine implementing the Dutch system: score groups, floats on an odd field, colour alternation, no rematches, and no player gets a bye twice.
  • A TRF report. A finished tournament exports as a single file in the FIDE data exchange format - the one arbiter software and federations accept. Your profile stores the FIDE ID, national federation code, title, sex and date of birth for it.
  • Free. All of the above, with no subscriptions, paid plans or limits on the number of tournaments and players.

Full overview

Missing a feature? Message the developers

The bot is constantly improved based on real tournaments. If you need a feature that isn't there yet, message the developers right inside the bot with the /support command. Many features appeared exactly because organizers asked for them, and useful ideas get added quickly.

What to read next

Clocks - which to choose and a timer on your phone. Timing - the tournament schedule. Rating - the Elo rating. Formats - blitz in an evening and weekend rapid.

Alexey Mudry
Alexey Mudry · hosted 24 events for Vibe Chess · 106 reviews · rating 5.0

At the board since childhood: hazy about his rating, precise about every rook he has blundered. Counts an evening as a good one if the opponent stayed to talk afterwards instead of rushing off to check with an engine. Message →